Welcome to Devistation's and Holyavenger's ShadowOps help site

This guide has been designed and created to teach you everything that you need to know about ShadowOps, whether your a new player just starting out wanting to know everything, or an experienced player wanting to refresh your memory, this guide is for you.

This is now Version 4.0.0 of this ShadowOps help site.

This game guide has been created and designed by:

Clown image Devistation [CoW] Clown image
Holyavenger

Command Room

You must be a member of the council to have access to the 'Command Room', you will also need to have a password to enter the 'Command Room', the is set by the system commander.

There are 5 options in the 'Command Room', all 5 of these options are available to everyone who has access to it. These options are:

Alert and War
System Fleet
System Probe
Military Status
Missile Attack

All information about each section will be explained to you below.

Alert and War

There are a few things that you can do in this section of the 'Command Room'. The first of these is to check what alert level your system is currently on, there are 4 alert levels in total, these are 'Green', 'Yellow', 'Orange', and 'Red'. Each alert level has advantages and disadvantages, these are explained below.

Alert level Advantage Disadvantage
Green +10% Income bonus -5% Attack and Defence bonus
Yellow +2% Income bonus -
Orange +2% Attack Bonus -
Red +10% Attack and Defence bonus -5% Income bonus

It is also worth noting that when you are at war with someone you will gain a wartime bonus. Any attack made against the system you are at war will will grant you DOUBLE platforms and DOUBLE resources if successful.

Underneath that, you will be able to change your alert level. It takes 2 revs to move 1 alert level higher, for example it will take you 2 revs to move from Green to Yellow, but it is instant if you want to move 1 alert level lower, you cannot skip alert levels either, so for example you cannot go from Green to Red. To change your alert level, all you have to do is select the alert level that you wish to go to from the drop down box, and click the 'Change alert' button.

Underneath that, if your alert level is set to Red, you will be able to choose a system to go to war with, to do this simply select the system you wish to war from the drop down menu, and click the 'Declare war' button, once you are at war with a system, you will not be able to war another system, nor will you be able to change your alert level.

System Fleet

In this room you will be able to attack the system that you are at war with, with your system fleet.

The first thing that you will see on the 'System Fleet' section of the 'Command Room' is how many ships you are able to send with the amount of power you have in the system treasury. Underneath this you will be able to see a list of all the starships available in your system fleet, it is worth noting that all starships can be donated to the system fleet. Next to each of the starships will be a box, in this box you will be able to input how many of each ship you wish to send during a system fleet attack. Undeneath that you will be able to see how many system fleet leaders you have avaiable, it is worth noting that you will only get 1 system fleet leader, this means that you can only make 1 system fleet attack at a time.

To send a system fleet attack, simply type in how many of each ship you wish to send, and click the 'Attack' button.

System Probe

Whilst in the 'System Probe' room you will be able to spy and conduct missions on other systems in the galaxy. The first thing that you will see on this page is how many probe attempts you have to use, you can have a maximum of 5 probe attempts at any one time, and you will recieve 1 more probe attempt every rev, unless you have already hit your maximum of 5. Underneath that you will be able to see how many probes the system has available to send, to send probes on a mission, simply type in how many probes you wish to send on the mission on the 'Probes to send' box, select the system you wish to probe from the 'System' drop down menu, then select a mission from the 'Mission' drop down menu, and finally click the 'Send Probes' button. You can send your system probes on a total of 4 different missions, each of these missions are explained below.

Mission Name:Status of System Fleet
Mission Description
If you successfully carry out this probe mission, you will be shown the fleet of the system, be warned, this will only show you the feet that is currently at home, nothing else.
 
Mission Name:Status of System Leadership
Mission Description
If you successfully carry out this probe mission, you will be shown the list of council members of the system, this includes name and location.
 
Mission Name:Status of System Treasury
Mission Description
If you successfully carry out this probe mission, you will be shown how much of each of the following resources the system has in their treasury.

Money
Deterium
Power
Population
Crew
Sellable Research Points
Probes
Advanced Interceptor missiles
EMP missiles
Deterium missiles
Gravity Well missiles
Nova missiles
 
Mission Name:Status of System Research
Mission Description
If you successfully carry out this mission you will be shown the status of the systems research, this will only show you whether each of the research tasks is Done, Idle, or Researching, nothing else.

If your probe mission is successful, you will lose 2% of the total probes sent to carry out the mission, on the other handif you happen to fail the mission, you will lose 10% of the total probes sent to carry ou the mission.

Military Status

Whilst on the 'Military Status' page, you will be able to see whether your system fleet is currently out or not, and if it is, you will be shown how many of each ship is currently out, as well as how many more revs until the ships return.

Missile Attack

Unless you are at war with a system, you cannot do anything on this page, you will only see the text 'We are not officially at war with anyone'.

If you are at war with a system, you first see which system you are at war with, and how long you are at war with the system for, underneath that you will see a list of 4 missiles, EMP missiles, deterium missiles, gravity well missiles, and nova missiles. Next to each of the missiles you will be shown how many of the missile you currently have in your system treasury. Missiles can only be fired at the system you are currently at war with. To fire missiles, simply type in how many of each missile you wish to fire at the system, and click the 'Launch Missiles' button, it will take 6 revs for these missiles to hit the enemies system, 2 if you have the ICBM missile facility researched and built (for more information on this go to the 'System Treasury' page of this help site).

Experimentals

The first thing that you will see on this page is the 'Experimental Funds', this will tell you how much money, deterium and power you have available to build your experimentals. Underneath this you will see a list of all the experimentals that you can currently build, next to each of the experimentals you will be shown how much of each resource (money, deterium and power) you will require to build the experimental. To build the experimental, simply make sure you have enough resources to build the experimental in the 'Experimentals Fund', and click the build button next to the experimental you wish to build.

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